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Post by Dmitry Molchanov on Jul 19, 2016 21:42:59 GMT
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Post by Wang Xi Jintao on Jul 19, 2016 21:55:42 GMT
Hello Dmitry,
I think I can use some help to understand how it works. I was a great fan of it the last game. I just don't know how it works exactly.
Where do we start?
Kim
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Post by Dmitry Molchanov on Jul 19, 2016 22:23:08 GMT
Well, where do you want to start? Basic combat mechanics? Basic diplomacy? Making announcements for a faction? Leader Discussion?
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Post by Wang Xi Jintao on Jul 19, 2016 22:46:11 GMT
Let's start with your first suggestion: Combat Mechanics
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Post by Dmitry Molchanov on Jul 20, 2016 0:07:51 GMT
Okay, so most of the combat stuff's going through a bit of patching and fleshing out to make it seem more realistic, while retaining its simplicity, but for your sake, we'll just start with simple combat mechanics. First up: preparing for a battle. In warfare, there are various maps and plans that come into play when making a battle happen. You have to know the region, the importance it has, etc. You start off by making a battle section using this template: Operation template
A battle could be a raid, an ambush, etc. So long as you know where your forces are, and what they're doing, which brings me to my next point: keeping track of your formations. In ground battles, usually large-scale ones, you'll be using the likes of brigades, divisions, corps, armies, and army groups. Each one has its own unique sizes and "order of battle" that are tailored to a specific nations' military. For example, Standard Russian Divisions in this are compromised of a 3,1,2 brigade sequence, which is the ratio of one's "core" formation (armored brigade or infantry brigade), secondary formation (once again, depends on which one is the core), and support formation (artillery brigade, heavy armor, anti-air, etc.). Since the Premier is the Commander-in-Chief of the Chinese Armed Forces and Head of State, aside from the President, you have absolute control on how your formations go. Anyways, after you set up the formations and objectives, you set up the battle. If you have a force that you can transport there, you'll do it in real time (the amount of time it would take in real life to move a formation). After your forces arrive, you can do the attack. Next, attacking. Depending on the size of your formation, you will have dice determining your victory or defeat. You roll dice on this site, here. Dice Room: rolz.org/dr?room=Rise%20of%20the%20Reds%20WarzoneDice Room Password: Warzone Command for rolling: /roll xdy (x stands for the amount of die and y stands for the amount of sides each die will have.) Formation Dice List: Squad: 1d2 Platoon: 1d3 Company: 1d4 Battalion: 1d5 Regiment/Brigade: 1d6 Division: 1d7 Corps: 1d8 Army: 1d9 Front (Russia)/Army Group: 1d10 The defender will then respond with two dice rolls. The first will be their formation dice, followed by the casualty rate. The casualty rate is dictated by a 1d99 for the person who is victorious, while the defeated party rolls 1d100. However, If either side has a formation that is larger then the other, then they are to use the following modifiers for the dice. Casualty Dice List: Forces are equal: 1d100/99 1 formation above: 1d70 2 formations above: 1d40 3 or more formations above: 1d10 The actual number of soldiers dead is calcuated by dividing your soldier numbers by 100 and then multiplying the answer by the number scored on the die. Example being: (1000/100)*87= 87% or 870 Soldiers dead. Read more: rotrwarzone.boards.net/thread/952/warzone-logistics-combat#ixzz4Eu1guzquA note, however, that smaller formations, such as a squad or platoon, will not need this system, and generally follow a simple procedure of forces opening fire with a d2 dice roll signifying victory or defeat. In that case, you control mainly individual forces. Next, recon: Reconnaissance: Reconnaissance is a dice roll that can be done by a player to dictate whether a force they've sent to spy on another player succeeds or not. The dice used is 1d3. Recon Dice Score List: 1: No information gained & recon force discovered 2: Information gained & recon force discovered 3: Information gained & recon force escaped undetected. If the player achieves 1 or 2, then they must also provide a roll from the combat section due to the recon force having to defend themselves and standard combat procedure applies. If they score a 3, then no combat occurs due to them escaping undetected. Read more: rotrwarzone.boards.net/thread/952/warzone-logistics-combat#ixzz4Eu2BMhd6Any questions thus far?
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Post by Wang Xi Jintao on Jul 20, 2016 14:29:46 GMT
This seems very understandable but
spy: I want to spy Russia. So with 1 dice, I know everything? or everything from the country Russia? I am not sure what I can do with this choice.
How do bases work? Do I need them? How can I train soldiers? How much do I have? Where do I need to prepare for a move? Do I need to show everything?
Kim
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Post by Dmitry Molchanov on Jul 20, 2016 17:26:10 GMT
Okay, so spying on the enemy requires a bit of preparation and a mention to one of the admins in your command centre. They can't reveal everything about certain documents, and there is a chance that they could get caught, but the spying in combat is when the dice come into play. Now, bases are somewhat of a complicated thing. If you have territory under your control or client states that receive protection from your faction (Russia and the CSTO, China and the GAPA, the GLA and its "liberated" territories), you can construct a base. Base construction itself is a LOT more time-consuming, and it would be best to take a look at this to get a better idea on how base construction works. rotrwarzone.boards.net/thread/977/rotr-strikes-gps-bases-basedefences In my experience, bases are not a necessity, but they do help in keeping your control over the regions that you are annexing. Yoou already have a set amount of them in each country you possess, and the Chinese homeland would have 2 times, maybe 3 times as much as what's present in other countries. Now training soldiers is done simply by creating a thread in your command centre, which will be known as the Army Base. I like to keep my current soldiering and what formations are in training under the same thread, but that is your choice, and you can choose to keep current formation names/locations in a different thread from formations in training and where they're being trained at. As for how much you have, I myself am not entirely sure, and would have to check with Retroliser in order to clarify how many divisions you start out with. Finally, you prepare for your move in the Command centre, making sure to edit your thread on current formations to show which formations are on the move and to where. You'll list what formations you're moving from the Operation template I showed you. Any other questions?
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Post by Wang Xi Jintao on Jul 20, 2016 18:09:30 GMT
Yes. Is there an example of such Base Army template? And will I receive info about my start amount later, and if, please also how I can train troops.
If this is everything about army and combat, can we continue with diplomacy?
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Post by Dmitry Molchanov on Jul 20, 2016 18:12:50 GMT
Well, no. There is no template for army bases for factions, although I would ask Edmund Wilson on that. Same with the starting amount of forces you have. And I stated that training troops is done in the Command Centre. You pick a military base to train them at and train them for about a month or two, I believe, and keep track of how long until a formation's done being trained (you'll usually train full brigades or full divisions). And yes, this just about covers combat, excluding generals' powers, which can be found on the link I gave you. So, what do you wish to know first about diplomacy?
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Post by Wang Xi Jintao on Jul 20, 2016 19:55:36 GMT
how does diplomacy work? And I read something about the UN. Is it live?
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Post by Dmitry Molchanov on Jul 20, 2016 20:19:00 GMT
Diplomacy comes in two different forms Military agreements in faction-to-faction communications and the United Nations (Leader Discussion). While military arrangements between two factions can be made without the assistance of the leader (faction communications), the ultimate say in the faction's stance between opposing factions is dictated in the UN through proposed policies, agreements, the International Courts (in the case of Omar Al-Ghazi from the previous round of the roleplay), and other such affairs. As faction leader, not only do you decide who China is at war with (if they haven't declared war on you yet), but you also decide how other people see you. Let's do an example of both kinds of diplomacy, starting with faction leader discussion.
Dmitry walked into the UN board room with a look of tiredness on his worn face. He had been through two sleepless nights, drenched in paperwork to make sure that he had a proposal that the Chinese couldn't resist. He took his seat and awaited when the new Chinese Premier would walk in.
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Post by Wang Xi Jintao on Jul 20, 2016 20:48:41 GMT
so this is for fun only right? And who can call in a UN meeting? is it random?
a few minutes later Kim entered the room. Sitting in front of Dmitry with some paperwork from himself. Ni Hao Dmitry. I heard you wanted to speak to me?
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Post by Dmitry Molchanov on Jul 20, 2016 21:00:47 GMT
A UN meeting can be called by anyone. And yes, this is just for fun and to teach you.
Dmitry looked up from his paperwork to see the new Chinese Premier he had heard so much about. His appearance, while creepily possessing a striking resemblance to his namesake, seemed to have a calm, plastered smile on him. It nearly sickened Dmitry to see that the man before him looked so adamantly like the very face of Korean communism. "Greetings. I wanted to get to know you, see where you stand so adamantly from Beijing. Tell me...Kim...why fight with the United States in Kurmuk? They posed no threat, and were perfectly within the confines of Russia's territory."
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Post by Wang Xi Jintao on Jul 20, 2016 21:29:49 GMT
I think I know how this goes. We should wait with this serious conversations till later. Thank you.
And Kim is Chinese, not Korean. I can give more biography perhaps.
How do announcements work? When do I make them? Is there rules about them?
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Post by Dmitry Molchanov on Jul 20, 2016 21:37:00 GMT
That's perfectly fine, but that's an example of what diplomacy will be like. As for Kim being Chinese, I know this, but Dmitry finds his appearance to the Korean dictator under the same name to be eerie or even disgusting in his eyes. As for announcements, a faction announcement is made when you either do it through a mock news report, youtube video (yes, this has been done. Not with actual YouTube, but written in a fashion that makes it seem like it comes from YouTube, comments and all), twitter tweet, etc. Essentially, the only rule is that it is like an announcement, announcing certain developments in battles, politics, and sometimes military stuff if you want. Finally, you have World Events, which is essentially a place to show something that affects the world at large: a nuclear detonation conducted by the GLA, assassination of a major political member (so long as it isn't in a battle format, and you have permission to do so), etc. A good example of a World Event was Wrath of God and the Hague Convention with Omar. Finally, you have general roleplay, which is an opportunity to develop your character publically, usually without faction-sensitive info, such as actual paperwork. It's non-combat roleplay. For example, Kim could invite Dmitry to a dinner party, or you could delve into Omar's psyche and the inner-workings of the GLA, or even something simpler, such as day-to-day activities that your character(s) do. It's not required, but it's fun to develop your character a bit and show people your own role-playing ability. Any questions?
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