Post by Deleted on Apr 3, 2016 10:26:33 GMT
Rise Of The Reds: Warzone - Logistics And Combat
Logistics:
A record of current troop numbers is to be kept in the Army Base Section and must be updated as necessary. When moving forces around, the following tools are to be used to calculate how long in real-time they will take to arrive at their destination.
By Ship: ports.com/sea-route/
By Land: www.google.com/maps/dir/
Combat: Combat occurs in a number of stages depending on what the attacker wishes to do. A standard attack will begin with the attacker rolling 1dX. X stands for the size of the force they are attack with. (Example Battle Here)
Dice Room:https://rolz.org/dr?room=Rise%20of%20the%20Reds%20Warzone
Dice Room Password: Warzone
Command for rolling: /roll xdy (x stands for the amount of die and y stands for the amount of sides each die will have.)
Formation Dice List:
Squad: 1d2
Platoon: 1d3
Company: 1d4
Battalion: 1d5
Regiment/Brigade: 1d6
Division: 1d7
Corps: 1d8
Army: 1d9
Front (Russia)/Army Group: 1d10
The defender will then respond with two dice rolls. The first will be their formation dice, followed by the casualty rate. The casualty rate is dictated by a 1d99 for the person who is victorious, while the defeated party rolls 1d100. However, If either side has a formation that is larger then the other, then they are to use the following modifiers for the dice.
Casualty Dice List:
Forces are equal: 1d100/99
1 formation above: 1d70
2 formations above: 1d40
3 or more formations above: 1d10
The actual number of soldiers dead is calcuated by dividing your soldier numbers by 100 and then multiplying the answer by the number scored on the die. Example being: (1000/100)*87= 87% or 870 Soldiers dead.
Reconnaissance:
Reconnaissance is a dice roll that can be done by a player to dictate whether a force they've sent to spy on another player succeeds or not. The dice used is 1d3.
Recon Dice Score List:
1: No information gained & recon force discovered
2: Information gained & recon force discovered
3: Information gained & recon force escaped undetected.
If the player achieves 1 or 2, then they must also provide a roll from the combat section due to the recon force having to defend themselves and standard combat procedure applies. If they score a 3, then no combat occurs due to them escaping undetected.
A record of current troop numbers is to be kept in the Army Base Section and must be updated as necessary. When moving forces around, the following tools are to be used to calculate how long in real-time they will take to arrive at their destination.
By Ship: ports.com/sea-route/
By Land: www.google.com/maps/dir/
Combat: Combat occurs in a number of stages depending on what the attacker wishes to do. A standard attack will begin with the attacker rolling 1dX. X stands for the size of the force they are attack with. (Example Battle Here)
Dice Room:https://rolz.org/dr?room=Rise%20of%20the%20Reds%20Warzone
Dice Room Password: Warzone
Command for rolling: /roll xdy (x stands for the amount of die and y stands for the amount of sides each die will have.)
Formation Dice List:
Squad: 1d2
Platoon: 1d3
Company: 1d4
Battalion: 1d5
Regiment/Brigade: 1d6
Division: 1d7
Corps: 1d8
Army: 1d9
Front (Russia)/Army Group: 1d10
The defender will then respond with two dice rolls. The first will be their formation dice, followed by the casualty rate. The casualty rate is dictated by a 1d99 for the person who is victorious, while the defeated party rolls 1d100. However, If either side has a formation that is larger then the other, then they are to use the following modifiers for the dice.
Casualty Dice List:
Forces are equal: 1d100/99
1 formation above: 1d70
2 formations above: 1d40
3 or more formations above: 1d10
The actual number of soldiers dead is calcuated by dividing your soldier numbers by 100 and then multiplying the answer by the number scored on the die. Example being: (1000/100)*87= 87% or 870 Soldiers dead.
Reconnaissance:
Reconnaissance is a dice roll that can be done by a player to dictate whether a force they've sent to spy on another player succeeds or not. The dice used is 1d3.
Recon Dice Score List:
1: No information gained & recon force discovered
2: Information gained & recon force discovered
3: Information gained & recon force escaped undetected.
If the player achieves 1 or 2, then they must also provide a roll from the combat section due to the recon force having to defend themselves and standard combat procedure applies. If they score a 3, then no combat occurs due to them escaping undetected.