Post by GPU Leadership on May 6, 2016 3:33:28 GMT
Simply put. The current methodology for bombing is...............imprecise. Unrealistic, and based entirely in percentages, not to mention based on single dice, making it more random than it has to be.
Here's my new proposal.
Bomber damage is based directly on bomb capacity. In the old formula, any US bomber dealt up to 40% of an army as damage.
The B-2 Spirit can carry upwards of 40,000lbs of bombs. Thus the new formula.
Each 1,000lb bomb is worth 1% of an army or 500 "Units" Maximum. I'll go over units later. You roll 10d10 (10-100) to find out how close you get to max damage. Rolling 100 on a B-2 for example, is 40% and 20K units. I chose 10d10 over say, 1d100, for the purpose of creating a bell curve. Extreme failures or successes are rarer, and an average performance is more common, as opposed to all being equally likely.
First, let us formalize the carrying capacity of each bomber.
B-2: 40,000lbs. Stealth, Rare(20)
B-52H: 70,000lbs. Cheap (relatively)
B-1B: 125,000lbs. High speed, Low Observable. External (50K)* Low Aproach.
CB-0: 300,00lbs. Juggernaut, Boss, Rare (1). High Cross Section. Has Theme Music.
Tu-95: 33,000lbs. Cheap (relatively). Cruise Missile(1/5)**
Tu-22: 5850lbs. Cheap (Very) Cruise Missile (1/5)**
TU-160 88,185lbs (Round to 90k). Cruise Missile (1/5)** High Speed.
Vulcan: 35,000lbs***. Low Observable.
Victor: 50,000lbs***.
TU-4: 6,000lbs. Cheap (Very)
Xian H-6:20,000lbs Cheap (Very)
Xian H-8:40,000lbs Cheap (Relatively)
* 50,000 of the B-1B's bomb load is mounted externally on hardpoints, Currently usage is considered a breach of the START I treaty. The capability however, still exists, and it can be argued conventional bombing falls outside of START-I. As a result, whether or not to use it must be decided before sending the strike.
**The actual damage of the Russian bombers is 1/5th the shown value, as the Kh101 cruise missile weighs roughly 2.5k and has a 500lb warhead.
*** The Smart Bomb is refered to as a 16-ton weight. Extrapolating from that, the Vulcan can carry atleast 35,000lbs. Given it's "Official" number used to be 21k, that implies the new model has been upgraded from it's Cold war counterpart. The Victor's old number being 31k, I simply boosted it by the same amount to account for a similar upgrade (And since the grand slam is obviously heavier than the smart bomb).
Note that the "Abilities" i added to them are just observations at this point. What effect, if any, they have is yet to be seen. On average, a bomber would hit half it's maximum damage (New roll system biases towards the middle by using multiple dice.).
First Draft posted for discussion of bomber payloads.
Here's my new proposal.
Bomber damage is based directly on bomb capacity. In the old formula, any US bomber dealt up to 40% of an army as damage.
The B-2 Spirit can carry upwards of 40,000lbs of bombs. Thus the new formula.
Each 1,000lb bomb is worth 1% of an army or 500 "Units" Maximum. I'll go over units later. You roll 10d10 (10-100) to find out how close you get to max damage. Rolling 100 on a B-2 for example, is 40% and 20K units. I chose 10d10 over say, 1d100, for the purpose of creating a bell curve. Extreme failures or successes are rarer, and an average performance is more common, as opposed to all being equally likely.
First, let us formalize the carrying capacity of each bomber.
B-2: 40,000lbs. Stealth, Rare(20)
B-52H: 70,000lbs. Cheap (relatively)
B-1B: 125,000lbs. High speed, Low Observable. External (50K)* Low Aproach.
CB-0: 300,00lbs. Juggernaut, Boss, Rare (1). High Cross Section. Has Theme Music.
Tu-95: 33,000lbs. Cheap (relatively). Cruise Missile(1/5)**
Tu-22: 5850lbs. Cheap (Very) Cruise Missile (1/5)**
TU-160 88,185lbs (Round to 90k). Cruise Missile (1/5)** High Speed.
Vulcan: 35,000lbs***. Low Observable.
Victor: 50,000lbs***.
TU-4: 6,000lbs. Cheap (Very)
Xian H-6:20,000lbs Cheap (Very)
Xian H-8:40,000lbs Cheap (Relatively)
* 50,000 of the B-1B's bomb load is mounted externally on hardpoints, Currently usage is considered a breach of the START I treaty. The capability however, still exists, and it can be argued conventional bombing falls outside of START-I. As a result, whether or not to use it must be decided before sending the strike.
**The actual damage of the Russian bombers is 1/5th the shown value, as the Kh101 cruise missile weighs roughly 2.5k and has a 500lb warhead.
*** The Smart Bomb is refered to as a 16-ton weight. Extrapolating from that, the Vulcan can carry atleast 35,000lbs. Given it's "Official" number used to be 21k, that implies the new model has been upgraded from it's Cold war counterpart. The Victor's old number being 31k, I simply boosted it by the same amount to account for a similar upgrade (And since the grand slam is obviously heavier than the smart bomb).
Note that the "Abilities" i added to them are just observations at this point. What effect, if any, they have is yet to be seen. On average, a bomber would hit half it's maximum damage (New roll system biases towards the middle by using multiple dice.).
First Draft posted for discussion of bomber payloads.