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Post by Dmitry Molchanov on Jan 29, 2016 1:58:10 GMT
Okay, so I had an idea on something that we could do in order to make battles seem that more realistic. A casualty system. At the end of each and every battle post, we need to post the amount of soldiers we have on the field of battle, including reinforcements, and then the amount of forces you've lost during that battle. It would be decided via dice roll on a dice roll site. Thoughts?
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Post by Steven Freephoenix on Jan 29, 2016 9:25:57 GMT
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Post by Dmitry Molchanov on Jan 29, 2016 15:21:44 GMT
Considering the US and their drones, perhaps add a "/destroyed drones" to it. So yes, they technically would count as a casualty (even though they wouldn't irl)
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Post by GPU Leadership on Feb 20, 2016 2:39:36 GMT
What about fatalities? (Yes those are two different things)
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Post by Dmitry Molchanov on Feb 20, 2016 4:58:57 GMT
Fatalities will be tied into casualties.
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Post by Dmitry Molchanov on Feb 23, 2016 19:49:26 GMT
Another thing to note, I am tying in this casualty system to a dice rolling system that you can find here. rolz.org/ You use two d100s for casualties sustained and casualties casualties inflicted, and a d3 to decide whether the particular assault/defense/I don't know was a victory (1), stalemate (2), or defeat (3).
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