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Post by GPU Leadership on Aug 25, 2015 14:38:19 GMT
Just incase we need to decide who wins in something like a pure tank-shooting-tank fight, or whether a plane goes down or not, well. I have a solution rolz.org/joinThis chat page lets you roll in it, so both sides and possibly a third party can see the results, making sure we aren't just rolling till we get a ideal result or simply faking our rolls. For example, say a Berkut vs. a Raptor. If we just RP'd it normally, people could just deny being shot down. In come the dice. Roll 3d6 Result: 8 (1+3+4) Berkut misses Raptor returns fire Roll 3d6 Result: 14 (4+6+4) Raptor lands a hit, Berkut down. We could have agreed-upon stats such as HP and damage as if we were playing a real RP, but that's a bit much. Just roll and extrapolate that to how sucessful you are. Also, a spearman rolling 16 doesn't beat a Hummer rolling 1
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Post by John Miller on Aug 25, 2015 15:10:18 GMT
So redguard bayonet cant destroy sents? DAMMIT MAN XD
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Post by Nikola Pasic on Aug 25, 2015 15:12:16 GMT
Here comes the problem with random numbers. What if it's a chirokee indian with a wooden spear vs a tank battle?
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Post by John Miller on Sept 18, 2015 2:49:11 GMT
Here comes the problem with random numbers. What if it's a chirokee indian with a wooden spear vs a tank battle? Also, a spearman rolling 16 doesn't beat a Hummer rolling 1 He just said it?
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Post by Omar Al-Ghazi on Sept 18, 2015 3:35:28 GMT
Obviously, it wouldn't work like that. It would be more based around more equal odds. Because, obviously, a crusader tank's going to beat a conscript with molotovs and an AK-74.
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