Post by Samantha Van Oranje on Dec 31, 2015 12:35:18 GMT
FYI: this is based on the mod C&C Holland. A dutch mod for Generals Zero Hour. Heavily unballanced and OP on the Dutch side, I gave it my own twitch to this.
This is my raw version of how the faction should look like in the game, if it would become a playable faction:
Construction Base
Command Centre
‘Liebherr G-BKF’ Mobile Military Construction Crane.
Capable to construct/repair structures.
Cannot clear mines.
Scanjack 3500 Mine-clearing vehicle
DAF YAC-2300
Upgrade: SMART-L Radar system. [Requires T1 + upgrade Palletised Loading System (WLS) at the Communication Centre]
Windmill or Civilian power plants.
Generating power for the base(defences)
Unlocks Mobile Windmill Generator (T1 + Arsenal Workshop required)
Infantry Quarters
Barracks. The training ground for infantry
Assault Rifle Soldier. Weapon: ‘Colt Canada C7NLD’ or ‘Heckler & Koch KH417’ (upgradeable with more powerful cartridge)
Sniper. Weapon: ‘Steyr SSG 69’ or ‘Accuracy International AWM’ (Unable to become stealth) [T1 required]
CAR-Trooper (Counter Armoured Rocket) Weapon: ‘M72A6 LAW’ (unguided rocket launcher)
Mine-Seeker. Clears mines (fields)
Shotgun Trooper. Weapon ‘Mossberg M590A1’
Stinger Air-Watcher. Anti-Air weapon: FIM-92 Stinger. (unable to become stealth)
Barricade group. Contains 5 men. Weapon: ‘Weapon & Koch AGW’ & Grenades/rocket launchers/rifles/hand-machine guns. [Tier 2]
Hans de Schutter. Hero Unit. Equip-able with every man known weapon. Standard [Tier 2]
Cross-docking & Warehousing Compound
Supply Centre.
DAF-Truck
Forklifts
Communications Centre
Unlocks Tier 1
Spy (Corporate). Able to obtain information/Intel in the surrounding area or economic/corporate information. Stealth by default. Weapon by default: ‘Glock 18 Handgun’ or ‘SIG Sauer P226 Handgun’. Capable of using other weapons at the cost of losing his stealth ability.
Technician. Communications officer. Required and combined with the spies to gain technology information/blueprints.
Arsenal Workshop
War Factory
CV9035NL MKIII Light/Combat Tank
FAD YBZ-3300 Tow Truck
Panzerschnellbrücke 2 (mobile bridge layer/builder)
Boxer MRAV Transport Vehicle (with grenade launcher & machine gun)
Leopard 2A6 Main Battle Tank [Tier 1]
Mercedes-Benz 280-290GD (Stinger/RPG/Multi-machinegun Weapon Platform) [Tier 1]
M107/M110 Howitzer Cannon [Tier 1]
Bushmaster PMV (Mine resistant & infantry transport & Anti Infantry machine gunner) [Tier 1]
MRLS [Tier2]
PzH 2000 Self-propelled Howitzer Artillery [Tier 2; Requires Unlock]
Aerial Control Tower
Airfield. Needs Hanger upgrades to store planes & fighters
AH-1 Cobra helicopter
AH-64 Apache [Tier 1]
Lockheed F-104S Starfighter
Northrop F-5 Bomber Jet [Tier 2]
General Dynamic F-16AM/BM Fighting Falcon [Tier 2]
War Academy
Unlocks Tier 2. Required to update technology level.
Raid-Ability. Unlocks this ability to raid prisons or POW-camps to gain more soldiers.
Trade Office
Secondary Economy
Unlocks ability of corporate spying.
Infiltrate foreign economies
Gains access to the world trade/market
Gains access to the Black Market
Has no Super Weapon; replaced by
Blueprint Decrypting Experimental Research Laboratory (B.D.E.R-Lab./B.DER-Lab) Tier 3
Unlocks ‘False Flag’ (cloaking and disguising as other nations/factions. Works on Cargo Ships, Cargo Planes, Cargo Trucks as a Stealth. Tanks & Infantry under different codes/flags/brands) [Requires Unlock]
Research possibilities in different payload within warheads.
Scientist. Needed to obtain enemy GP access/Intel/location. Works together with the spy and technician. Unable to be Stealth by default.
Lacks defences. Instead: defensive placed forces within the radius of buildings can be upgraded with Sandbags and Tripwire. generates deffence bonus.
This is my raw version of how the faction should look like in the game, if it would become a playable faction:
Construction Base
Command Centre
‘Liebherr G-BKF’ Mobile Military Construction Crane.
Capable to construct/repair structures.
Cannot clear mines.
Scanjack 3500 Mine-clearing vehicle
DAF YAC-2300
Upgrade: SMART-L Radar system. [Requires T1 + upgrade Palletised Loading System (WLS) at the Communication Centre]
Windmill or Civilian power plants.
Generating power for the base(defences)
Unlocks Mobile Windmill Generator (T1 + Arsenal Workshop required)
Infantry Quarters
Barracks. The training ground for infantry
Assault Rifle Soldier. Weapon: ‘Colt Canada C7NLD’ or ‘Heckler & Koch KH417’ (upgradeable with more powerful cartridge)
Sniper. Weapon: ‘Steyr SSG 69’ or ‘Accuracy International AWM’ (Unable to become stealth) [T1 required]
CAR-Trooper (Counter Armoured Rocket) Weapon: ‘M72A6 LAW’ (unguided rocket launcher)
Mine-Seeker. Clears mines (fields)
Shotgun Trooper. Weapon ‘Mossberg M590A1’
Stinger Air-Watcher. Anti-Air weapon: FIM-92 Stinger. (unable to become stealth)
Barricade group. Contains 5 men. Weapon: ‘Weapon & Koch AGW’ & Grenades/rocket launchers/rifles/hand-machine guns. [Tier 2]
Hans de Schutter. Hero Unit. Equip-able with every man known weapon. Standard [Tier 2]
Cross-docking & Warehousing Compound
Supply Centre.
DAF-Truck
Forklifts
Communications Centre
Unlocks Tier 1
Spy (Corporate). Able to obtain information/Intel in the surrounding area or economic/corporate information. Stealth by default. Weapon by default: ‘Glock 18 Handgun’ or ‘SIG Sauer P226 Handgun’. Capable of using other weapons at the cost of losing his stealth ability.
Technician. Communications officer. Required and combined with the spies to gain technology information/blueprints.
Arsenal Workshop
War Factory
CV9035NL MKIII Light/Combat Tank
FAD YBZ-3300 Tow Truck
Panzerschnellbrücke 2 (mobile bridge layer/builder)
Boxer MRAV Transport Vehicle (with grenade launcher & machine gun)
Leopard 2A6 Main Battle Tank [Tier 1]
Mercedes-Benz 280-290GD (Stinger/RPG/Multi-machinegun Weapon Platform) [Tier 1]
M107/M110 Howitzer Cannon [Tier 1]
Bushmaster PMV (Mine resistant & infantry transport & Anti Infantry machine gunner) [Tier 1]
MRLS [Tier2]
PzH 2000 Self-propelled Howitzer Artillery [Tier 2; Requires Unlock]
Aerial Control Tower
Airfield. Needs Hanger upgrades to store planes & fighters
AH-1 Cobra helicopter
AH-64 Apache [Tier 1]
Lockheed F-104S Starfighter
Northrop F-5 Bomber Jet [Tier 2]
General Dynamic F-16AM/BM Fighting Falcon [Tier 2]
War Academy
Unlocks Tier 2. Required to update technology level.
Raid-Ability. Unlocks this ability to raid prisons or POW-camps to gain more soldiers.
Trade Office
Secondary Economy
Unlocks ability of corporate spying.
Infiltrate foreign economies
Gains access to the world trade/market
Gains access to the Black Market
Has no Super Weapon; replaced by
Blueprint Decrypting Experimental Research Laboratory (B.D.E.R-Lab./B.DER-Lab) Tier 3
Unlocks ‘False Flag’ (cloaking and disguising as other nations/factions. Works on Cargo Ships, Cargo Planes, Cargo Trucks as a Stealth. Tanks & Infantry under different codes/flags/brands) [Requires Unlock]
Research possibilities in different payload within warheads.
Scientist. Needed to obtain enemy GP access/Intel/location. Works together with the spy and technician. Unable to be Stealth by default.
Lacks defences. Instead: defensive placed forces within the radius of buildings can be upgraded with Sandbags and Tripwire. generates deffence bonus.