Post by Jürgen Adler on Oct 17, 2015 9:25:55 GMT
In following the example of Dmitry Molchanov , and Xingmin Wu , I thought I should do this to help out. For this, I'll be usingthese factions, each one coming from a different Country of Europe. In this, I've decided to put Germany as, unsurprisingly, the ground forces for a number of reasons, one of which being their powerful tanks. Great Britain will take part as the Royal Air Force, and Sweden as the navy, because who else would be insane enough to sail through a Nor'Easter besides Norway and other parts of Scandinavian territory?
As for why one of the german ranks is left blank....there are so many words that can describe it for teh ground forces: tanks, infantry, artillary, you name it.
- Deutschlands Bodentruppen (Germany's Ground Forces)
- The Royal Air Force
- Den skandinaviska marinen (The Scandinavian Navy)
Note: finally managed to get this sucker done in notepad. Work has a way of getting in the path to completion.
Army Unit | Army Commander Rank | Air Force Unit | Air Force Commander Rank | Naval Unit | Naval Commander Rank |
Front/Theater (1,000,000+ Soldiers) | Generalfeldmarshcall | -N/A- | Marshal of the Air Force | Navy Fleet (2+ Fleets) | Amiral av flottan |
Army (250,000-750,000 Soldiers) | Generaloberst | Direct Reporting Agency | Air Chief Marshal | Fleet (2-3 Battle Fleets) | Amiral |
Corps (50,000-150,000 soldiers) | General der ______ | Field Operating Agency | Air Marshal | Battle Fleet (2-3 Groups) | Vice amiral |
Division (10,000-30,000 Soldiers) | Generallleutnant | Major Command | Air Vice-Marshal | Task Group (2-3 Squadrons) | Konteramiral |
Brigade (3,000-6,000 Soldiers) | Brigadegeneral | Numbered Air Force | Air Commodore | Squadron (multiple Flotillas) | Commodore |
Regiment (800-2,000 Soldiers) | Oberst | Group (70-120 Aircraft) | Group Captain | Flotilla (multiple elements | Kapten |
Battalion (400-700 Soldiers) | Oberstleutnant | Wing (20-74 Aircraft) | Wing Commander | Element (1 large vessel) | Commander |
Company (100-250 Soldiers) | Hauptmann | Squad (12-24 aircraft | Squadron Leader | Element (1 small vessel) | Örlogskapten |
Platoon (20-50 Soldiers) | Leutnant | Flight (3-6 Aircraft) | Flight Lieutenant | -N/A- | Löjtnant |
Squad (5-10 Soldiers) | Unteroffizier | Element (2-4 Aircraft | Flying Officer | -N/A- | Underlöjtnant |
Guten tag, and welcome. For those who have come to Europe, I do hope you find your travels safe and pleasant whether you be here for business or leisure. However, there should be a few things to that need to be noted. To start, Some of you may be asking why the branches are named as they are, such as, for example, why the European Continental Alliance has its army as "Deutschlands Bodentruppen", or for those who don't know German, Germany's Ground Forces. The reasons for that are quite simple. Germany is a hardcore warlike-nation. We like to fight almost as much as we like to drink, but that does not mean we go into a mindless bloodlust or that we thirst for battle, no. What it does mean is that Germany *loves* a challenge to test its military might should he see that both sides have a chance to win. Secondly, and yes, I will touch upon a touchy subject here, Adoph Hitler of Nazi Germany, while a madman when he did not take his medication, was in fact a military genius when it came to tactics, discipline, and military warfare.
For that, it was decided that the training used for the soldiers of Nazi Germany in World War Two should be implemented for the ECA's infantry and tank divisions. Of course, while nowhere near as tough nor as resilient as the average Russian Conscript on the field of battle on foot, they are highly disciplined nevertheless, fighting even better when in the seat of a vehicle, behind cover or garrisoned within a building.
As for why Sweden in charge of the Navy, well, they were part of the Scandinavian culture back in the day when chainmail, shields, and swords were all the rage back in the day with the Code of Chivalry changing nearly once a week to fit the fluid economy. However, it has come to my attention that Sweden built a massive warship that sunk like a house of cards due to a gust of wind just slightly stronger than that of a normal breeze in the year 1628. I do wish to make a few things clear. One, Sweden did not spend millions of dollars to build such a massive house of cards only for it to sink thirty minutes after setting sail. That was actually the King of Sweden who hired multiple entrepreneurs to fund and built the Vasa Warship. In fact, many of the king's advisors failed to speak up about the ships instability reconsider deploying it for battle. The King of Sweden, while a brilliant military tactician back then, was not a patient individual. His impatience, as well as structural instability and other factors is what led the ship to sink in the first place.
Now that we have those little history lessons out of the way, let's move on to how the ranking systems work in the ECA Military. To Note, depending on the importance of the battle, and/or how well one preforms on the field of battle, I may very well either promote or demote the leading general in the battle. Much like some of the other generals, I will reward those who fight well and win battles.
You start at FELIN Clearance, known also as 'Tier 0', or Unteroffizier. At this rank, you have access to FELIN Riflemen, Paunzerfaust rocket troopers, German Shepard attack dogs, Engineers, Geopard Tanks, the Linx Armored Personnel Carrier and Flakpanzer anti-infantry/anti-air vehicles, as well as the Eurofighter and Tiger Gunship. At this point, due to how advanced Europe is (rivaling the United States as of now) you have two possible upgrades: the anti-air Star Streak Missile for the FELIN Rifleman, and the Anti-Garrison Vacuum Warhead Missile for the Panzerfaust Rocket Trooper, so while you still have to choose your fights and soldiers wisely at this stage, you are allowed a little bit of flexibility. Depending on the importance of the battle, if you lose 1-3 battles in a row, you are demoted to either a FELIN rifleman, Panzerfaust Soldier, or tank driver. Though winning two battles at this rank will allow you to become Hauptmann Status.
Hauptmann Status is another way to say 'Tier 1'. In this ordinance, you have access to more powerful weaponry, upgrades and units for the battle. Getting to Tier 1 allows you to upgrade your infantry armor from normal military starter armor to the tougher Ceramic Armor, allowing your foot soldiers to survive longer in the heat of battle. This rank also allows you access to European Combat Pioneers: Highly trained specialists that can be deployed for firing mortar rounds, or for use against infantry with their sub-machine gun. Along with the Grenadier: a powerful unit that, instead of firing bullets or rockets, instead uses a grenade launching weapon capable of shredding vehicle and infantry alike. However, such infantry need to be deployed first, and unlike most, they can't enter structures (they can enter tanks, however) The last infantry that is allowed at Hauptmann Status is the European Heavy Sniper. Such a person is capable of decimating heavy infantry and light vehicles with it's devastating anti-material sniper rifle. The only downfall to the European Sniper is that, unlike the United States Pathfinder and the GLA Partizan is that it has no training in stealth. This is compensated with extremely long range combat.
While we're at it, Hauptmann status also allows for the use of more powerful vehicles. At this point, you get the first real tank of battle: the Panzer Leopard 3 battle tank. With a foot soldier in the gunner's seat with the Shredder Canister round upgrade, it is an extremely powerful, versatile assault tank, and the mole mine-layer: a vehicle that, as its name suggests, deploys mines. This can be used to set down mine-field traps, or use mines as seige weapons. However, lose one extremely important battle, or fail to win three skirmishes in a row horribly, then you lose Hauptmann status and go back to the beginning.
After your first victory after reaching Hauptmann status gives you the rank of Oberstleutnant, allowing you to obtain Armor Skirt plating, giving your vehicles far more durable composite armor as well as providing protection for the tires. Along with that, You are also allowed to use Shredder Canister Rounds: powerful fragmentation shells for the Leopard battle tanks that can be used to deal with clusters of enemies.
Two victories after Oberstleutnant rank gives you the rank of Oberst, allowing one to obtain Revolver cannons, allowing for all auto-cannons, such as from the Geopard anti-air/anti-infantry assault vehicle a noticeably increased rate of fire.
losing three major battles in a row brings you back to Hauptmann status.
Accomplishing three victories at Oberst status, however, grants you Brigadegeneral status. A fancy way of saying 'Tier 2'. At this point, you are allowed the highest military grade possible aside from Weapons of Mass Destruction (such as the Grand Slam Bomb). At this point, you are finally allowed to use the ECA Resistance Commando Hauptmann Frank Jaeger, as well as extremely powerful vehicular weapons such as the Mobile Sensor Array: a powerful, though rather vulnerable stealth detection unit, The Scottish Mortar Track, another siege engine that is best used in groups for pin-point accuracy, and the strongest tank destroyer that Rivals the United States own Paladin Tank, and the Russian Golem Tank: The Jagdmammut Tank Destroyer. Along with this, you are allowed to have the WOTAN microwave emitter. At this point, you can use a Tear Gas Strike once per battle, though it can't be used until after one battle.
Much like some of the other generals, depending on the severity of the loss, you could find yourself either one to three ranks lower than before.
Now, Should you get two more victories after Brigadegeneral status, you'll get to Generalfeldmarshcall status. At this point, you have friends in high places, and even the Supreme Commander watching your battles from afar. So watch what you do and watch what you say, because while you do have protection, that protection is very delicate. At this rank, you are allowed to use one of three weapons of Mass Destruction: The Grand Slam Bomb, the Solaris Satellite Solar Strike, or the Smart Bomb. Due to the Geneva Conventions, however, the ECA, for the moment, is rather restrictive on use weapons. That does not mean the ECA won't use them, what it does mean is that, if there is no other choice, it will use such insidious weapons at the cost of Public Relations being lowered. However, it terms of how many to be used:
A Solaris Satellite Strike can be used once per battle, and can be used again after three battles.
A Grand Slam Bomb Strike can be used once per battle, and can be used after two battles.
A Nerve Gas Strike can be used once per battle, and can be used five battles after
At this point due to research, you are now allowed one of five protocols that can turn the tide of war:
The VENOM protocol: this allows you to use the Viking Venom Unit, a powerful armored foot soldier that can cause massive damage at longer range than that of the European Heavy Sniper. and the Valkyrie Venom Unit, a powerful armored foot soldier with a nasty arsenal of weapons against buildings, light vehicles, and infantry.
In addition to the VENOM Protocol, you are allowed the use of our best infantry yet: the Jumpjet Trooper. The Jumpjet Trooper is a special form of infantry because it is like aircraft in the fact that it can be used in the air much like the VENOMS, yet also used as normal foot-soldiers. Whether in the air or on the ground, these infantry are fearsome in combat due to their capabilities of jumping around on the field and using automatic grenade launchers to rain hell on opposing soldiers.
The PANDORA Protocol: This allows you to use the Pandora satellite launching platform as an artillery unit. This is best used in the back of any army due to how fragile it is.
In addition, the PANDORA Protocol allows the use of Cryo-tanks. These tanks, with questionable tactics, are vehciles that, instead of firing shells like normal tanks, actively use super-chilling liquid such as liquid Nitrogen to slow-down and freeze units, potentially killing them due to the supreme cold.
The MANTICORE Protocol: This allows you to use our most armored super tank, the Manticore. With masive body and multiple repair drones, this tank can go up against the Russian Sentinel Tank and win. Not because of Firepower, mind you. The Sentinel tank will out damage the Manticore tank by multiple shells. Instead, the drones on this tank allow it to survive a one on one duel of the Sentinel and keep on ticking.
In addition, the MANTICORE Protocol allows the use of special vehicles called 'Anvils'. Essentially, the Anvil robots act like the mobile Russian black-out nodes, though it causes anything to use a radar to actively miss. Conventional ballistic fire-arms like rifles, pistols and normal RPGs still work against them.
In terms of general powers, however, you are allowed one of five general powers: Either reinforcements in the form of five commandos and a Fennek, a minefield airdrop, or a Eurofighter Bomblet Strike not unlike that of the United States Carpet Bombing, but each request will be evaluated by General Van Rotterdam and I, though I will make the final decision on what goes through. Each General Power requires five turns before being used again.
That is all there is two it with the ranking system currently implemented by the European Continental Alliance. Now if you have questions, don't hesitate to ask. Oh and I almost forgot: Für das Heimatland! (For the fatherland)