Post by Ramon Cañarte Valverde on Jan 8, 2016 21:53:58 GMT
Buildings and defenses
All Buildings
Bio Cistern: a underground biogas cistern produces a amount of extra energy. (less the SW.)
Fog: It produces a haze around the building , which reduces the range of fire of enemy units.
BIOGAS GENERATOR
Bio Cistern: a underground biogas cistern produces a small amount of extra energy.
BARRACKS
Improved weapons (T2): All weapons from T0 infantry increase its damage by 25 %, the stun darts change to letal, doubles the range from efect in "communications brigade".
Warfactory
Aerodrome
TECH CENTER
Detecting Device: allows the Papagaio Recon detect stealth units.
Kaingang Autoloader: allows Kaingang to firing three sequential rounds.
Greenfire Weapons: All mortars, the AVTM-300 and Cluster Missile cause greenfire damage (Not anti-garrison).
Petrofiber Armor: adds 20% more armor for the Kaingang Tank, Missile Tupi and Guara IFV.
BIO LAB
Artificial Microlife: increase by 50% the energy production of each Biogas Cistern; also increases by 15% the damage of Greenfire type weapons.
Advanced auto targeting: Increases range from autocannons in 15%.
Biogas Engine: adds 25% more speed for the Anaconda, Jaguar Tank and Supply Bushmaster.
Bio-Acid Shells: adds 10% more damage and the ability to reduce target's armor by 15% after hit with main weapon for Kaingang Tank, Jaguar Tank and Tucano Interceptor.
Tactical Exocet: (Unlock) allows Astro MRLS has the ability Exocet Strike; is manually selected the option to fire two missiles at a target. The Assault Caracal receives similar ability to launch two Exocets.
Sonic perfomance: (Unlock) Doubles the range from acoustic weapons.
ORE REFINERY
The secoundary economy builing.
Ore Depuration: processes for the purification of ore increase the extraction rate of Ore Refinery by 25%.
DEFENSES
T0
Light Autocannon; efective vs infantry, light vehicles and aircraft.
T1
Exocet Battery: 1 Antitank, antiaircraft.
T2
Sonic Tower:(Unlock) The Cicada in version building, is more powerful vs artillery and missiles,but have minor range.
HURRICANE STATION2: the superweapon of the SAP; a construction made by a tower command/control with a radar at the top, in the courtyard six antennas are responsible for the emission of high-frequency radio waves capable of generating hurricanes. The 'Devastator Hurricane' is a F3 tornado with a great power of destruction; the player can not control the trajectory of the tornado, in the period in which it is active the buildings affected will suffer severe damage and the units will be 'sucked' into the tornado getting in its 'orbits', for longer the unit is in orbit of the tornado will suffer more damage; after the tornado effect ends the units will be thrown to the ground with a 50% chance of being destroyed instantly.
Overload: Create a supersaturated atmosphere for more powerfuls tornadoes.
1. Inspired by this, less the mobile part
2 Actually, is a T3, but you can "overload" the atmosphere (buy a overload cause 2 tornadoes T3, the secound overload cause 3 tornadoes, what joint and form the T5).
GENERAL POWERS
RANK1
Camo Technologies: all T1 infantry become stealth, being revealed only when attacking. The Black Wasp can use Alligator Eye: install an invisible electronic device in a selected area to monitor and detect stealth units.
Exocet Clearance: adds 15% more damage for Exocet missiles (Exocet Baterry, Astro MRLS and Assault Caracau), and allow the upgrade Tactical Exocet in the Bio Lab.
Heavy construction equipment: Unlock Bushmaster (Haul truck), Heavy Crane, Antlion (mine drill)
Acoustic tecnology: Unlock Cicada (a sonic-debuff vehicle), Sonic tower, plus a (upgrade from range of sonics).
RANK 3
Anti-radar missile: Blocks the visual from map for a time frame.
BOPE Paratroopers: paradrop eight soldiers from BOPE.
(I)Armada Raid: a Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.
(II)Armada Strike: two Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.
(III)Armada Saturation Run: three Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.
(I)Greenfire Bunker: a fortified structure equipped with a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker I' has two slots for infantry.
(II)Greenfire Fortification: a fortified structure equipped with a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker II' has five slots for infantry.
(III)Greenfire Fortress: a fortified structure equipped with twin flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker III' has five slots for infantry.
Spectral technology: (basically holograms find RotR) :
(I). Ghost company : Severals soldiers (holograms) appear. It attracts the fire of the enemy defenses. Unlock Holograms projectors hability for the Missile Tupi.
(II). Phantom regiment: Several planes and soldiers (holograms) appear. It attracts the fire of the enemy defenses and vehicles.
(III). Army of beyond: A full army appear. It attracts the fire of the enemy defenses and vehicles.
High technology reinforcements (transported by Embraer KC-390)
(I) Unlock the Coilgun for the Jaguar. Reinforcements (two ATM).
(II) Reinforcement ( four ATM).
(III) Reinforcement (six ATM).
Repair vehicles I, II, III
RANK5
Torrential Rain: artificial climate changes cause a heavy rain that hits a large area; with the ground turned into mud vehicles in the area of effect can not move (throughout the duration of the effect of the mud).
Cluster Missile: A fast missile hits from outside the map. It have a decent AoE, but cause more damage to extructures. Greenfire grenade upgrade the damage.
INFANTRY
The T0 Units use the dual sistem, can be trained by the SAA or the Bolivarian Guard for the use from weapons or additional skills.
T0
Jungle Warrior: a basic infantry soldier, can Garrison Buildings. With the Bolivarian Guard (guerrilla training) is equipped with a FN FAL and receives 10% extra speed for movement;whith the SAA (Black Ops technician)can capture neutral buildings, use stun gun darts (one minute for sedation) and have 25% more armor. (The darts can be upgraded to letal in T2.)
Bazzoka Fighter: a basic infantry soldier, can garrison Buildings. With the Bolivarian Guard is equipped with a rocket launcher (antitank and antiair, can be the CITEFA Mara or similar); with the SAA (communications brigade), receives stealth detection, extended sight radio, and infantry units around receiving a boost in rate of fire.
T1
Comando: an elite soldier using a red beret, brown boots and a mountaineering rope coiled over his shoulder; the Comando has an efficient machine gun against infantry, light vehicles and helicopters, can climb hills . Can change the weapon permantently for an efficient light mortar against vehicles and buildings, attacking from a distance. (lost the skill for climb.) Can also heal when receiving wounds, thanks to curative drugs.
Black wasp : a saboteur with a military uniform, a backpack and a entrenching tool for weapon; installs demo charges in buildings that explode after a few seconds, can plant proximity bombs letal vs tanks and infantry; and install, “Alligator eyes” if you choice the GP. Explodes after her dead.
Greenfire Warrior: a soldier using a heavy “bioarmor”1 with NBC resistence and a modified grenade launcher that use incendiary devices powered by biogas (the fire is green due to biogas). The Greenfire Warrior is an anti-infantry, anti-light vehicles, anti-garrison and anti-building infantry. Can use “anti-fear drug”2, with increased speed and rate of fire. (The SAP darker and edgier soldier).
T2
White Strychnos 4
A female commando with a high tech bow. Can use poisonous arrows, or explosive arrows. A third type can plant a beacon for a artillery strike. 3
Reinforcements(Unlock)
BOPE soldiers: For urban warfare, have good armor, have grenades, shotgun and fusil FAL M5.
VEHICLES
T0
Papagaio Recon: small flying drone powered by solar energy for the recon and detection of stealth units (after upgrading Detecting Device); Papagaio Recon is furtive because of its quiet engine and resemblance to a bird, but when the detection ability is activated manually becomes visible, the player can choose between Detection Mode or Patrol Mode.
Gaucho: based on the vehicle of the same name is a recon unit and light transport to a single passenger; in T1 the Gaucho can be equipped with a efficient light machine gun against infantry.
Amphibius dozer: a excavator that can move in water and swaps, is the SAP's builder vehicle. (PiPz-1 modified for amphibius operations)
Heavy Crane (Unlock): A heavy construction equipment, heal and reapair units around it. Can plant technical or infirmary tents. No build defenses, but can build anti-tank trenches, high mounds and Jersey barriers. Can crush MBT, and destroy mines. Weak vs. aircraft, infantry.
Supply Tractor: a conventional tractor driven by a peasant pulling a wagon; carries $300 cash per time.
Supply Bushmaster: (Unlock)a large cargo truck capable of carry $1000 cash per time. Have dual greenfire "grenade" launchers for defense vs infantry and light vehicles.
Warfactory
T0
Kaingang Tank: a light tank on wheels, similar to Brazilian Cascavel, has a 90mm cannon and a median armor; the Kaingang is fast and can cross the water. With all the upgrades Kaingang eventually becomes a powerful assault tank.
Guara IFV: a IFV on wheels (8x8) armed with a twin auto-cannon, very effective against infantry, light vehicles and helicopters; carries five soldiers and can cross water.
Missile Tupi: a light tank on wheels has two small batteries of anti-tank, anti-infantry missiles and may attack at an average distance, has a light armor; is fast and can cross the water. (Unlock) Can generate a small army from holograms as a distraction.
T1
Greenfire Spreader: a large tractor similar to a agricultural sprayer; has a tank loaded with biogas in the back, armored cab and a flamethrower powered by biogas below the chassis (the fire of the flamethrower is green due to biogas); has the 'greenhell' ability that makes everything around catching fire after releasing biogas and ignite. The Greenfire Spreader is an anti-infantry, anti-garrison and anti-building vehicle; despite the size of the vehicle is fast, cheap and not very resistant.
Light Artillery T1: Based in the Argentine TAM VCA.
Cicada (Unlock): A medium sized vehicle with a Long Range Acoustic Device, what use for demoralize (all enemy unit in the range have 25% least rate of fire). The secoundary mode reduces the damage caused by mortars , missiles and infantry bullets in a ratio. (Tank bullets, explosives, and bombs work normally.)
T2
Anaconda: a truck with 4 tubes of anti-aircraft rocket launchers; has light armor and average speed and a great range. Anaconda need to deploy to attack.
Jaguar Tank: a heavy tank based on Russian Kodiak; is relatively fast with a considerable firepower - 125mm cannon - and also is equipped with a heavy machine gun anti-air. Can trade the heavy machine gun for a Coilgun (unlock).
Astro MRLV: Based in the Astros 2020 MRLV, no need deploy for attack. Can become a support vehicle and give a bonus of rate of fire to another Astros, but for this need turn inmobile. Can choice the missiles:, Exocets (more AoE), Tactical Exocets (2, heavy damage (need GP)) or AVTM-300 (vs tanks and infantry).
Antlion : (Unlock, T2, Ore Refinery) A Heavy mining roadheader, this deploy (underground) a field of drilling drones around, that destroy vehicles. Underground not can move, but is stealth. The drill-drones are destroy if the Antlion is forced to move or is destroyed.
Reinforcements (unlock)
ATM: A very customizable tank with proper tank tread, can choice between four weapon systems (AA, antitank missiles, heavy armor (tank cannon), granade launcher for infantry.) But the installation of these weapons have time, not one tank for surprise attacks, but good to support troops.
AIRCRAFTS
T1
Tucano Interceptor: a fighter turbo-propeller based on the Brazilian Super Tucano with two 20mm auto-cannons for anti-aerial and anti-ground attack; has a bomb to ground attacks. The Tucano Interceptor is a hybrid between fighter and bomber.
Urutau Gunship: A Exocet armed helicopter, based in the AH-60L Arpía IV is a great tank hunter. Too can be upgraded with a heavy machine gun vs infantry.
T2
Assault Caracau: A heavy helicopter with heavy mortars for take defenses and buildings. It can carry a load of 2 tanks or 10 infantry.
1 More strong that spider silk
2 Anti fear drugs
3 The hero, at last, more for fight at enemy troops that infiltrate enemy bases.
4 Strychnos toxifera
OOC: (Is the same that Crusher lore...more explained and updated. SAP style is between GLA and USA, but the GPs create news ways to defense/attack)
All Buildings
Bio Cistern: a underground biogas cistern produces a amount of extra energy. (less the SW.)
Fog: It produces a haze around the building , which reduces the range of fire of enemy units.
BIOGAS GENERATOR
Bio Cistern: a underground biogas cistern produces a small amount of extra energy.
BARRACKS
Improved weapons (T2): All weapons from T0 infantry increase its damage by 25 %, the stun darts change to letal, doubles the range from efect in "communications brigade".
Warfactory
Aerodrome
TECH CENTER
Detecting Device: allows the Papagaio Recon detect stealth units.
Kaingang Autoloader: allows Kaingang to firing three sequential rounds.
Greenfire Weapons: All mortars, the AVTM-300 and Cluster Missile cause greenfire damage (Not anti-garrison).
Petrofiber Armor: adds 20% more armor for the Kaingang Tank, Missile Tupi and Guara IFV.
BIO LAB
Artificial Microlife: increase by 50% the energy production of each Biogas Cistern; also increases by 15% the damage of Greenfire type weapons.
Advanced auto targeting: Increases range from autocannons in 15%.
Biogas Engine: adds 25% more speed for the Anaconda, Jaguar Tank and Supply Bushmaster.
Bio-Acid Shells: adds 10% more damage and the ability to reduce target's armor by 15% after hit with main weapon for Kaingang Tank, Jaguar Tank and Tucano Interceptor.
Tactical Exocet: (Unlock) allows Astro MRLS has the ability Exocet Strike; is manually selected the option to fire two missiles at a target. The Assault Caracal receives similar ability to launch two Exocets.
Sonic perfomance: (Unlock) Doubles the range from acoustic weapons.
ORE REFINERY
The secoundary economy builing.
Ore Depuration: processes for the purification of ore increase the extraction rate of Ore Refinery by 25%.
DEFENSES
T0
Light Autocannon; efective vs infantry, light vehicles and aircraft.
T1
Exocet Battery: 1 Antitank, antiaircraft.
T2
Sonic Tower:(Unlock) The Cicada in version building, is more powerful vs artillery and missiles,but have minor range.
HURRICANE STATION2: the superweapon of the SAP; a construction made by a tower command/control with a radar at the top, in the courtyard six antennas are responsible for the emission of high-frequency radio waves capable of generating hurricanes. The 'Devastator Hurricane' is a F3 tornado with a great power of destruction; the player can not control the trajectory of the tornado, in the period in which it is active the buildings affected will suffer severe damage and the units will be 'sucked' into the tornado getting in its 'orbits', for longer the unit is in orbit of the tornado will suffer more damage; after the tornado effect ends the units will be thrown to the ground with a 50% chance of being destroyed instantly.
Overload: Create a supersaturated atmosphere for more powerfuls tornadoes.
1. Inspired by this, less the mobile part
2 Actually, is a T3, but you can "overload" the atmosphere (buy a overload cause 2 tornadoes T3, the secound overload cause 3 tornadoes, what joint and form the T5).
GENERAL POWERS
RANK1
Camo Technologies: all T1 infantry become stealth, being revealed only when attacking. The Black Wasp can use Alligator Eye: install an invisible electronic device in a selected area to monitor and detect stealth units.
Exocet Clearance: adds 15% more damage for Exocet missiles (Exocet Baterry, Astro MRLS and Assault Caracau), and allow the upgrade Tactical Exocet in the Bio Lab.
Heavy construction equipment: Unlock Bushmaster (Haul truck), Heavy Crane, Antlion (mine drill)
Acoustic tecnology: Unlock Cicada (a sonic-debuff vehicle), Sonic tower, plus a (upgrade from range of sonics).
RANK 3
Anti-radar missile: Blocks the visual from map for a time frame.
BOPE Paratroopers: paradrop eight soldiers from BOPE.
(I)Armada Raid: a Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.
(II)Armada Strike: two Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.
(III)Armada Saturation Run: three Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.
(I)Greenfire Bunker: a fortified structure equipped with a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker I' has two slots for infantry.
(II)Greenfire Fortification: a fortified structure equipped with a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker II' has five slots for infantry.
(III)Greenfire Fortress: a fortified structure equipped with twin flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker III' has five slots for infantry.
Spectral technology: (basically holograms find RotR) :
(I). Ghost company : Severals soldiers (holograms) appear. It attracts the fire of the enemy defenses. Unlock Holograms projectors hability for the Missile Tupi.
(II). Phantom regiment: Several planes and soldiers (holograms) appear. It attracts the fire of the enemy defenses and vehicles.
(III). Army of beyond: A full army appear. It attracts the fire of the enemy defenses and vehicles.
High technology reinforcements (transported by Embraer KC-390)
(I) Unlock the Coilgun for the Jaguar. Reinforcements (two ATM).
(II) Reinforcement ( four ATM).
(III) Reinforcement (six ATM).
Repair vehicles I, II, III
RANK5
Torrential Rain: artificial climate changes cause a heavy rain that hits a large area; with the ground turned into mud vehicles in the area of effect can not move (throughout the duration of the effect of the mud).
Cluster Missile: A fast missile hits from outside the map. It have a decent AoE, but cause more damage to extructures. Greenfire grenade upgrade the damage.
INFANTRY
The T0 Units use the dual sistem, can be trained by the SAA or the Bolivarian Guard for the use from weapons or additional skills.
T0
Jungle Warrior: a basic infantry soldier, can Garrison Buildings. With the Bolivarian Guard (guerrilla training) is equipped with a FN FAL and receives 10% extra speed for movement;whith the SAA (Black Ops technician)can capture neutral buildings, use stun gun darts (one minute for sedation) and have 25% more armor. (The darts can be upgraded to letal in T2.)
Bazzoka Fighter: a basic infantry soldier, can garrison Buildings. With the Bolivarian Guard is equipped with a rocket launcher (antitank and antiair, can be the CITEFA Mara or similar); with the SAA (communications brigade), receives stealth detection, extended sight radio, and infantry units around receiving a boost in rate of fire.
T1
Comando: an elite soldier using a red beret, brown boots and a mountaineering rope coiled over his shoulder; the Comando has an efficient machine gun against infantry, light vehicles and helicopters, can climb hills . Can change the weapon permantently for an efficient light mortar against vehicles and buildings, attacking from a distance. (lost the skill for climb.) Can also heal when receiving wounds, thanks to curative drugs.
Black wasp : a saboteur with a military uniform, a backpack and a entrenching tool for weapon; installs demo charges in buildings that explode after a few seconds, can plant proximity bombs letal vs tanks and infantry; and install, “Alligator eyes” if you choice the GP. Explodes after her dead.
Greenfire Warrior: a soldier using a heavy “bioarmor”1 with NBC resistence and a modified grenade launcher that use incendiary devices powered by biogas (the fire is green due to biogas). The Greenfire Warrior is an anti-infantry, anti-light vehicles, anti-garrison and anti-building infantry. Can use “anti-fear drug”2, with increased speed and rate of fire. (The SAP darker and edgier soldier).
T2
White Strychnos 4
A female commando with a high tech bow. Can use poisonous arrows, or explosive arrows. A third type can plant a beacon for a artillery strike. 3
Reinforcements(Unlock)
BOPE soldiers: For urban warfare, have good armor, have grenades, shotgun and fusil FAL M5.
VEHICLES
T0
Papagaio Recon: small flying drone powered by solar energy for the recon and detection of stealth units (after upgrading Detecting Device); Papagaio Recon is furtive because of its quiet engine and resemblance to a bird, but when the detection ability is activated manually becomes visible, the player can choose between Detection Mode or Patrol Mode.
Gaucho: based on the vehicle of the same name is a recon unit and light transport to a single passenger; in T1 the Gaucho can be equipped with a efficient light machine gun against infantry.
Amphibius dozer: a excavator that can move in water and swaps, is the SAP's builder vehicle. (PiPz-1 modified for amphibius operations)
Heavy Crane (Unlock): A heavy construction equipment, heal and reapair units around it. Can plant technical or infirmary tents. No build defenses, but can build anti-tank trenches, high mounds and Jersey barriers. Can crush MBT, and destroy mines. Weak vs. aircraft, infantry.
Supply Tractor: a conventional tractor driven by a peasant pulling a wagon; carries $300 cash per time.
Supply Bushmaster: (Unlock)a large cargo truck capable of carry $1000 cash per time. Have dual greenfire "grenade" launchers for defense vs infantry and light vehicles.
Warfactory
T0
Kaingang Tank: a light tank on wheels, similar to Brazilian Cascavel, has a 90mm cannon and a median armor; the Kaingang is fast and can cross the water. With all the upgrades Kaingang eventually becomes a powerful assault tank.
Guara IFV: a IFV on wheels (8x8) armed with a twin auto-cannon, very effective against infantry, light vehicles and helicopters; carries five soldiers and can cross water.
Missile Tupi: a light tank on wheels has two small batteries of anti-tank, anti-infantry missiles and may attack at an average distance, has a light armor; is fast and can cross the water. (Unlock) Can generate a small army from holograms as a distraction.
T1
Greenfire Spreader: a large tractor similar to a agricultural sprayer; has a tank loaded with biogas in the back, armored cab and a flamethrower powered by biogas below the chassis (the fire of the flamethrower is green due to biogas); has the 'greenhell' ability that makes everything around catching fire after releasing biogas and ignite. The Greenfire Spreader is an anti-infantry, anti-garrison and anti-building vehicle; despite the size of the vehicle is fast, cheap and not very resistant.
Light Artillery T1: Based in the Argentine TAM VCA.
Cicada (Unlock): A medium sized vehicle with a Long Range Acoustic Device, what use for demoralize (all enemy unit in the range have 25% least rate of fire). The secoundary mode reduces the damage caused by mortars , missiles and infantry bullets in a ratio. (Tank bullets, explosives, and bombs work normally.)
T2
Anaconda: a truck with 4 tubes of anti-aircraft rocket launchers; has light armor and average speed and a great range. Anaconda need to deploy to attack.
Jaguar Tank: a heavy tank based on Russian Kodiak; is relatively fast with a considerable firepower - 125mm cannon - and also is equipped with a heavy machine gun anti-air. Can trade the heavy machine gun for a Coilgun (unlock).
Astro MRLV: Based in the Astros 2020 MRLV, no need deploy for attack. Can become a support vehicle and give a bonus of rate of fire to another Astros, but for this need turn inmobile. Can choice the missiles:, Exocets (more AoE), Tactical Exocets (2, heavy damage (need GP)) or AVTM-300 (vs tanks and infantry).
Antlion : (Unlock, T2, Ore Refinery) A Heavy mining roadheader, this deploy (underground) a field of drilling drones around, that destroy vehicles. Underground not can move, but is stealth. The drill-drones are destroy if the Antlion is forced to move or is destroyed.
Reinforcements (unlock)
ATM: A very customizable tank with proper tank tread, can choice between four weapon systems (AA, antitank missiles, heavy armor (tank cannon), granade launcher for infantry.) But the installation of these weapons have time, not one tank for surprise attacks, but good to support troops.
AIRCRAFTS
T1
Tucano Interceptor: a fighter turbo-propeller based on the Brazilian Super Tucano with two 20mm auto-cannons for anti-aerial and anti-ground attack; has a bomb to ground attacks. The Tucano Interceptor is a hybrid between fighter and bomber.
Urutau Gunship: A Exocet armed helicopter, based in the AH-60L Arpía IV is a great tank hunter. Too can be upgraded with a heavy machine gun vs infantry.
T2
Assault Caracau: A heavy helicopter with heavy mortars for take defenses and buildings. It can carry a load of 2 tanks or 10 infantry.
1 More strong that spider silk
2 Anti fear drugs
3 The hero, at last, more for fight at enemy troops that infiltrate enemy bases.
4 Strychnos toxifera
OOC: (Is the same that Crusher lore...more explained and updated. SAP style is between GLA and USA, but the GPs create news ways to defense/attack)