Inspiration of our Roleplay Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of
Command and Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at
SWR Productions Forum where
The Rise of the Reds Forum along with the team's other projects has remained ever since.
The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.
The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.
Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.
There are five Official Factions in the game :-The Russian Federation (or Russia for short) is a steamroller type faction that keeps the enemy occupied with decent, affordable infantry units early on while building up the economy to field an assault force of strong armored vehicles and helicopters to deliver a crushing blow. They excel at brute force assaults, but tend to be unsubtle and direct to a fault. Their sub-factions are Rapid Deployment, which capitalizes on fast expansion using helicopters and elite infantry, Advanced Weapons, which can utilize more exotic Tesla and railgun technologies and Tactical Ballistics with a great variety of long-range bombardment weaponry.
The European Continental Alliance (ECA) is a very defensive faction. The Europeans are excellent at holding ground, letting the enemy exhaust himself trying to break through their defenses, then mount a decisive counter-attack using powerful experimental weapon systems. What they lack in air assets, they compensate with unrivaled long range artillery and area denial weapons. Their sub-factions are Royal Guard, which takes their defensive capabilities to an extreme, Mechanized Assault which takes the fight forward with a combination of mobile infantry and fast vehicles and Fire Support which has a greater arsenal of artillery and close air support at their disposal.
The United States of America (USA) are a generalist faction with a vast selection of versatile infantry, vehicles, air units and support assets, including several unmanned weapon systems. Their tactics rely heavily on mobility and precision and their 'jack of all trades' nature allows them to implement any kind of tactic, whether defensive or offensive, infantry-, vehicle-, or air-heavy. On the negative side, their units, while reliable, tend to be on the expensive side and the sheer variety of options requires good planning to be fully exploited. Their sub-factions are Special Forces, which put additional emphasis on strong, highly mobile infantry units, Tank Command, which uses a wider range of armored vehicles and Air Force with advanced planes and helicopters.
The Global Liberation Army (GLA) is very different in ROTR, acting less like a conventional field army and even more like the covert, micro-intensive guerrilla faction they were intended to be. GLA forces tend to be cheap and weak at first, but a variety of upgrades as well as the combined effects of veterancy and salvage make them very potent if you can keep them alive long enough. To that end, the GLA relies on stealth and excellent mobility. Their sub-factions are Bio Command which uses a number of biological and chemical weapons to overwhelm enemies, Terror Cell which combines stealthy hit & run tactics with powerful explosive suicide attacks and Warlord, which capitalizes on a stronger income and foregoes subtlety in favor of brute force.
The People's Republic of China (PRC or China for short) is a spammer type faction that is designed to over-run the enemy with hordes of individually weak, expendable units that can be fielded in large numbers. They benefit from a number of offensive buffs and a stunning arsenal of special effect weaponry to confound and destroy the enemy. Their sub-factions are Red Army, which takes the hoarding of infantry and tanks to a maximum, Special Weapons which applies secondary effects such as napalm, EMP and radiation to many of their weapons and Secret Police, which seeks to keep a constant eye on the enemy while using a wide variety of electronic countermeasures to stop enemy forces dead in their tracks.
Some Links which will be helpful in knowing more about ROTR :-ROTR Main SiteThe ROTR Forum ROTR WikiROTR MOD DB ProfileROTR Youtube ChannelROTR Facebook
What do you think of the description ? P.S : Someone check the links please.