Post by Deleted on May 16, 2019 15:37:56 GMT
1- Any military and intelligence roleplay is to exceed 150 words. If it does not exceed at least 150 words, it will be considered invalid, at which point you will need to either edit it to be within the word limit, or it will not count towards any military or intelligence actions that you take.
2- In order to possess a military force in-character, you must have a post in your National Forum detailing your Armed Forces, including, but not limited to:
-Troop and equipment numbers
-Troop formations & Headquarters
-Major officers, including General officers
-If you do not list out where your forces are stationed, or at least headquartered, your starting troops will be stationed in your capital.
3- Every nation has a starting complement of troops, with full personnel equipment loadouts, set at 20,000; look to rule 2 for details on what is necessary for stating the equipment of your nation.
4- While you are in conflict with another player, or an NPC, it is your duty to roleplay responsibly and respectfully; completely relying on nitpicking another player’s writing to death in military and espionage is not considered responsible or respectful roleplay: for example, stating that someone’s troops have forgotten to breathe or have not eaten or drank anything due to the opposing player not stating that they had eaten or drank anything.
It is to be assumed, unless stated otherwise by another player due to specific reasons, that troops are outfitted with a full complement of their supplies (ammunition, fuel, food, water, etc.), and are using whatever roads are present for transportation.
5- In order to conduct espionage on a nation’s private or encrypted material, or to listen in on the communications of another nation, you must first have set up an intelligence organization or community and have successfully infiltrated spies/bugged private offices, used decryption for encrypted phone calls or data, or otherwise have authorized the direct observation of another nation’s private dealings, data, or documents.
6- Weapons of mass destruction, excluding nuclear weapons, are allowed to be produced and utilized by nations at their own risk in-character. The only exception to this is the usage of radiological weapons — weapons who act as dispersal devices for radioactive material to be spread, different from nuclear weapons, which use fission or fission/fusion reactions to create an explosive, destructive force — which can only be created and used by non-state actors or terror groups.
7- When training your troops, whether for military or other organizations, you are allowed to give them a set of skills that they have learned over the course of their training. These skills tell the other players what your troops have learned, and what they can accomplish in the field. This can include simple skills, such as front-line infantry, or a more complicated skill, such as mechanical or structural engineering.
However, in order to train troops in a more specialized or customized set of skills — or to list how your forces are trained differently than what can be assumed as standard — you must have a listed set of training regimens as provided by your Ministry of Defense or equivalent government office(s).
You can further-train your troops and demonstrate their capabilities via military exercises and drills.
2- In order to possess a military force in-character, you must have a post in your National Forum detailing your Armed Forces, including, but not limited to:
-Troop and equipment numbers
-Troop formations & Headquarters
-Major officers, including General officers
-If you do not list out where your forces are stationed, or at least headquartered, your starting troops will be stationed in your capital.
3- Every nation has a starting complement of troops, with full personnel equipment loadouts, set at 20,000; look to rule 2 for details on what is necessary for stating the equipment of your nation.
4- While you are in conflict with another player, or an NPC, it is your duty to roleplay responsibly and respectfully; completely relying on nitpicking another player’s writing to death in military and espionage is not considered responsible or respectful roleplay: for example, stating that someone’s troops have forgotten to breathe or have not eaten or drank anything due to the opposing player not stating that they had eaten or drank anything.
It is to be assumed, unless stated otherwise by another player due to specific reasons, that troops are outfitted with a full complement of their supplies (ammunition, fuel, food, water, etc.), and are using whatever roads are present for transportation.
5- In order to conduct espionage on a nation’s private or encrypted material, or to listen in on the communications of another nation, you must first have set up an intelligence organization or community and have successfully infiltrated spies/bugged private offices, used decryption for encrypted phone calls or data, or otherwise have authorized the direct observation of another nation’s private dealings, data, or documents.
6- Weapons of mass destruction, excluding nuclear weapons, are allowed to be produced and utilized by nations at their own risk in-character. The only exception to this is the usage of radiological weapons — weapons who act as dispersal devices for radioactive material to be spread, different from nuclear weapons, which use fission or fission/fusion reactions to create an explosive, destructive force — which can only be created and used by non-state actors or terror groups.
7- When training your troops, whether for military or other organizations, you are allowed to give them a set of skills that they have learned over the course of their training. These skills tell the other players what your troops have learned, and what they can accomplish in the field. This can include simple skills, such as front-line infantry, or a more complicated skill, such as mechanical or structural engineering.
However, in order to train troops in a more specialized or customized set of skills — or to list how your forces are trained differently than what can be assumed as standard — you must have a listed set of training regimens as provided by your Ministry of Defense or equivalent government office(s).
You can further-train your troops and demonstrate their capabilities via military exercises and drills.